As you can guess by the title of this post, it is all about Toy Story…..NOT! It is about a game that has captured my imagination, the game in question is Infinity by Corvus Belli, it is a 28mm skirmish wargame, that to my delight the models are metal (even if a bit fiddly).
I have been teaching myself by splitting my current collection in half and playing between 100 and 200 point games, whilst this isn’t ideal as neither is really balance towards each other, it does help me pick up rules before playing a real person and giving them a good game, it is also how I learnt to play Malifaux versions 1 and 1.5.
Back to Infinity, yes the models are expensive, but man they are pretty sculpts and have I said, all metal?
The game at first glance seems convoluted, but further inspection the rules are quite simple, but a challenge to master. The biggest change is remembering ARO (Auto Reactive Order), this in basic terms is a 40k ‘overwatch’ that is bought into effect, this in my opinion is the key rule in Infinity, as it really makes you think about your movement and where you will finish up your turn.
This game really shows how fragile your miniatures can be, a well rolled HMG will bring down the biggest of things, leaving a model in a firing lane is sealing its fate regardless of how well armed/armoured it is.
My initial thoughts on this game was that it was all about shooting, but I have learnt now that a CCW to the face is equally as damning, the game is great in many respects, my favourite being the community is a welcoming area with very little in the way of trolls or powergamers. I think the lack of powergamers is due to the fact there really are no effective ‘netlists’ and it really does boil down to the player more than the list, of course a bad list can be to blame as it is still possible to mack a poor roster, just it is a bit harder than some games, due to the fact there are no ‘must’ have models. I have found their own army builder to be brilliant and such a handy tool for you to try various lists and this game seems to be fine with proxies being used prior to going the whole hog and picking up the models. The army builder can be found here.
So that is the game, now to miniatures, they are great sculpts, although in some respects a few of the models are so fiddly and don’t really need to be, (they have started to use CAD to make the initial sculpts, so the older models are still made by traditional means), but then in turn finish them in white metal/pewter, this does make some of them hard to stick/build, but nothing a few pins can’t solve! The women are also a surprise being a miniature wargame in the fact they are quite well attired and in proportion body wise. Corvus Belli seem to have a thing with base extensions instead of using a larger base, this I don’t mind as I quite like the look of some of them, and it means they don’t make static models just to fit onto a base (although a larger base could be helpful). I will post some pictures of models when I find my camera, but until then you will have to use your imagination.
There are 8 different factions (not including Mercs as you can’t use them solely as a force). These and a brief description of each and a link taking you to each range of models (taken from the website as I am a noob still and don’t fully understand each faction).
PanOceania is the Nº1. Great Power of the Human Sphere. It owns the greatest number of planets, has the richest economy and possesses the most advanced technology. Pragmatic and generous, PanOceania is a melting-pot of cultures, heir to the best democratic and welfare traditions of the West. Proud of itself and somewhat domineering it can claim to have the most technically sophisticated society and army in the Sphere and likes to brag about it.
Yu Jing the other great power, the eternal rival always conspiring and intriguing to bring down its adversary is Yu Jing (read Yu Ching), the Asiatic giant. The entire Far East is united beneath the banner of what was once China but which has now formed a single, though varied, oriental culture. Product of great industrial and technological development and a forceful, thriving economy, Yu Jing is determined to achieve the dominant position which it aspires to.
Ariadna is made up of the descendents of the first human colonizing ship that disappeared into a worm-hole and was given up for lost. Isolated on a remote and hostile planet, the Ariadnes – Cossacks, Americans, Scots and Frenchmen – have evolved into a hard and technologically less advanced race, which has just made contact with the Human Sphere and is trying to carve out a niche for itself without falling under the control of the other powers.
Haqqislam, the New Islam, is a smaller power which possesses a single star-system only, Bourak. Separating itself from fundamentalism, Haqqislam bases its culture on an Islam which is humanist, philosophical and in continuous contact with nature. Biosanitary Science and Earthformation are the two major strengths of Haqqislam, which includes the best schools of medicine and planetology in the Human Sphere.
Nomads consist of three enormous ships whose inhabitants, discontented with a society controlled by huge macroeconomic blocks and by A.I., have separated themselves from it and roam through space, trading from system to system. Tunguska is dedicated to the traffic and storage of information. Corregidor offers skilled labour at a good price, while Bakunin trades in all that is exotic and illegal in whatever area, from fashion to nano-engineering.
Combined Army, while Humanity devours itself, a new threat, perhaps the most terrible of all, has managed to form a bridgehead in the heart of the Human Sphere. A Combined Army of alien races, united beneath the dominance of an Evolved Intelligence, an ancient but supreme artificial intellect with hegemonic aspirations with respect to any race that crosses its path.
ALEPH is the unique Artificial Intelligence controlling the data networks and technological systems of the entire Human Sphere. ALEPH is humanity’s great ally, and without it, intergalactic socio-political and economical systems would fall apart almost instantly.
Tohaa are an advanced alien civilization currently waging an open war against the EI and its Combined Army. The Tohaa are masters of biotechnology, which enables them to build terrible viral weapons and impervious symbiont armors, but also to alter other species, granting them more intelligence so they can fight by their side.
Lastly for in game use you have the Mercs,
Mercenary Companies and “corporate warriors” provide logistic, tactical and lethal support to anyone ready to pay their fees, from a state army to O-12 or the energy industry. In this situation, the professional soldier is a merchandise that is rented or sold, serving inside a country, in the colonies or forward commercial missions, working for mega-corporations, family mafias, transport enterprises, security companies, information trafficking ventures and much more.
That is the factions/races featured in the game, on top of these Corvus Belli do a range of Bootleg miniatures, that whilst they may have stat lines for in game they are designed as display pieces for the artist to go to town on. The range of bootleg minis can be found here, remember these are designed as collectors pieces and for the artist more than gamer.
One thing Corvus Belli pride themselves on is the fact that you can play the game effectively for free, with terrain templates, army lists, rules all available on their website, here.
This is all for now, and more will be posted through the week as I aim to bring my blog to a bi-weekly segment.
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Italic brackets are a new edit